Gaming · Minecraft damage
Minecraft fall damage calculator.
Fall damage is the drop in blocks minus 3, rounded down, in HP (2 HP = 1 heart). A 23-block drop does 20 HP, which kills a player on a full health bar. Feather Falling removes 12% per level and Protection 4% per level, together capped at 80%, which makes 102 blocks the longest drop a 20 HP player can survive. Example: a 50-block drop with Feather Falling IV and Protection IV on two pieces does 47 × 0.2 = 9.4 HP.
Your numbers
Result
Working out the result.
How Minecraft fall damage is calculated
The Minecraft Wiki gives the rule for most players and mobs as damage = max(0, floor((fall distance − safe fall distance) × fall damage multiplier)). For a player the safe distance is 3 blocks and the multiplier is 1, so every block past the third costs 1 HP, half a heart. It is the change in Y that counts, not how fast you fall. A drop of 4 blocks does 1 HP, 10 blocks does 7 HP and 23 blocks does 20 HP, which is a full health bar.
Reductions come after that. Enchantments each have a protection factor: Feather Falling gives 3 per level (12 at level IV) and Protection gives 1 per level on each armor piece. The factors of all worn pieces add up, are capped at 20, and the damage is reduced by factor ÷ 25, so the ceiling is 80%. Resistance removes a further 20% per level. This page multiplies those together, which reproduces every row of the wiki's Feather Falling damage table.
Worked examples with real numbers
- Bare 23-block drop. 23 − 3 = 20 HP. A player at 20 HP dies, because the damage is not below the health. A 22-block drop does 19 HP and leaves half a heart.
- Feather Falling IV, 42 blocks. 39 × (1 − 12 × 4 ÷ 25) = 39 × 0.52 = 20.28 HP, fatal by 0.28 HP. The wiki table shows the same value.
- Feather Falling IV and Protection IV on two pieces, 50 blocks. Factor 12 + 4 + 4 = 20, so 80% off: 47 × 0.2 = 9.4 HP, a little under five hearts.
- Hay bale, 99 blocks. The wiki says hay takes fall damage to 20% of normal. (99 − 3) × 0.2 = 19.2, shown as 19 HP in the wiki's whole-number examples, so the page rounds down after the 20% step.
How far can you fall with each setup?
This table is computed by the same code as the calculator, for a 20 HP player who lands on solid ground unless the row says otherwise.
| Setup (20 HP) | Damage from a 50-block drop | Longest drop survived |
|---|---|---|
| No enchantments | 47 HP | 22 blocks |
| Feather Falling I | 41.36 HP | 25 blocks |
| Feather Falling II | 35.72 HP | 29 blocks |
| Feather Falling III | 30.08 HP | 34 blocks |
| Feather Falling IV | 24.44 HP | 41 blocks |
| Feather Falling IV + Protection IV on one piece | 16.92 HP | 58 blocks |
| Feather Falling IV + Protection IV on two or more pieces | 9.4 HP | 102 blocks |
| Landing on a hay bale, no enchantments | 9 HP | 102 blocks |
| Landing on a bed, no enchantments | 22 HP | 45 blocks |
| Resistance II, no enchantments | 28.2 HP | 36 blocks |
The 102-block ceiling comes from the 80% cap: 103 blocks would do 100 × 0.2 = 20 HP, which is fatal, matching the wiki table row for 103 blocks.
What this calculator leaves out
It uses whole-block heights as the wiki table does, and it rounds the base damage down before applying percentages. It does not model Jump Boost, Slow Falling timing, mace smash attacks, riding mounts, elytra crashes, or mobs with their own fall multipliers. Water, cobweb, powder snow, slime blocks and sweet berry bushes are grouped as “no damage” because the wiki lists each as negating fall damage; landing on the edge of a block, sneaking tricks and scaffolding rules can change what actually happens in play. Test a risky drop with a creative-mode copy of your world first.
This is a fan-made tool, not affiliated with Mojang or Microsoft. Related: the armor damage reduction calculator for mob and player hits, and the Minecraft XP level calculator.
Common mix-ups
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Often assumedDiamond or netherite armor protects me from fall damage, so a full set lets me drop much further.
What the source saysThe wiki says armor itself does not reduce fall damage; only armor enchanted with Feather Falling or Protection does. A plain full netherite set takes the same 20 HP from a 23-block drop as no armor. [1]
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Often assumedFeather Falling IV makes a fall harmless or cuts it by most of the damage.
What the source saysFeather Falling reduces fall damage by 12% per level, at most 48% at level IV. With four Protection IV pieces added on top, the total caps at 80%, so you still take 20% of the damage. [2]
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Often assumedLanding on a hay bale cancels fall damage.
What the source saysHay bales and honey blocks decrease fall damage to 20% of normal. The wiki says a 98 to 102 block drop onto hay still does 19 HP, and 103 blocks does 20 HP, which kills a full-health player. [3]
- Minecraft Wiki: Damage (fall damage)
- Minecraft Wiki: Feather Falling
- Minecraft Wiki: Hay Bale (falling)
Checked against these sources on .
Frequently asked questions
How much fall damage do you take in Minecraft?
You take 1 HP (half a heart) for every block fallen beyond the first 3, rounded down. A 10-block drop does 7 HP, a 20-block drop 17 HP and a 23-block drop 20 HP, which kills a player on a full health bar.
How far can you fall in Minecraft without dying?
With no protection, 22 blocks leaves a 20 HP player on half a heart and 23 blocks is fatal. With Feather Falling IV and Protection IV on two or more armor pieces, the 80% cap lets you survive up to 102 blocks.
Does armor reduce fall damage?
Not by itself. The Minecraft Wiki says armor does not reduce fall damage, but Feather Falling and Protection enchantments on armor do. Armor points and toughness play no part in fall damage.
How much does Feather Falling reduce fall damage?
Feather Falling reduces fall damage by 12% per level: 12%, 24%, 36% and 48% for levels I to IV. It counts as 3 protection factor per level, and all enchantments together cap at 20, which is an 80% reduction.
How much damage does a hay bale prevent?
A hay bale or honey block brings fall damage down to 20% of normal. A 50-block drop that would do 47 HP does 9 HP on hay, and the longest survivable drop on hay is 102 blocks at 20 HP.
What does the Resistance effect do to fall damage?
Resistance reduces damage by 20% per level, so level V removes all of it. This calculator applies Resistance after the enchantment reduction; because both are percentages the order does not change the total.
Sources
Retrieved
- Minecraft Wiki: Damage — fall damage formula, 3-block safe distance, hay, bed, water and other landing effects, Resistance 20% per level (read 2026-10-26)
- Minecraft Wiki: Armor — enchantment protection factors added and capped at 20, reduction = factor / 25, Feather Falling factor 3 per level (read 2026-10-26)
- Minecraft Wiki: Feather Falling — 12% per level, up to 48%, and the fall damage table by height used to check this calculator (read 2026-10-26)
- Minecraft Wiki: Hay Bale — falling onto hay takes 20% of normal damage, whole-number examples (read 2026-10-26)
Fan-made tool, check the wiki after game updates
Not affiliated with Mojang Studios or Microsoft. Minecraft is a trademark of its owner. Values follow the Minecraft Wiki as read on 26 October 2026; a game update can change damage rules. Nothing you type is sent or stored.