Game planners · Farming
Farming profit per day.
Compare two crops from the numbers on your own screen. The result accounts for seed cost, regrowth, selling fees, and how often you actually come back to harvest.
Crop charts found online go out of date as games patch prices and growth times, and a chart cannot know how often you log in. One crop that is ready in 8 hours is worth little to someone who only farms once a day. This calculator takes your numbers and your visit rate and shows which crop actually pays more for you.
Short answer: profit per day = (items x harvests x price x bonus x after-fee share - seed cost) / days until you collect. In the example below, with 2 visits a day Crop B earns 1,600 a day against 1,400 for Crop A; with 1 visit a day Crop A wins.
What counts, and what does not
For each crop the tool works out revenue per planting: items per harvest x harvests x sell price, raised by any bonus and reduced by any selling fee. Subtract the seed cost and you have profit per planting. Divide by the days from planting to the last harvest and you have the profit per day for one plot; multiply by plots for the farm.
Why visits matter
If you tend the farm 2 times a day you can only act every 12 hours, so a crop ready in 8 hours is collected at hour 12. The tool rounds the growth time up to your next visit, which is why the winner can flip as the number of visits changes. The second table shows the winner at 1, 2, 3, 4 and 6 visits a day so you can see where the crossover is.
Regrowing crops are handled with a harvest count and a regrow time: total time is the first growth time plus (harvests - 1) x regrow hours, and the seed cost is paid once.
Worked example
Invented numbers, no game attached. Crop A sells for 40, yields 4, costs 20 to plant and takes 24 hours: profit per planting is 4 x 40 - 20 = 140. Crop B sells for 15, yields 6, costs 10 and takes 8 hours: profit is 6 x 15 - 10 = 80. Collected the instant they are ready, B earns 80 x 3 = 240 a day per plot against 140 for A.
Now add a real schedule. Tending the farm twice a day means a visit every 12 hours. Crop A is still collected at 24 hours, but Crop B waits until hour 12, so it earns 80 x 2 = 160 a day per plot. With 10 plots that is 1,600 for B and 1,400 for A. At one visit a day B is collected at 24 hours and earns only 80 a day per plot, so A wins.
| Visits per day | Crop A per day (10 plots) | Crop B per day (10 plots) | Better |
|---|---|---|---|
| 1 | 1,400 | 800 | Crop A |
| 2 | 1,400 | 1,600 | Crop B |
| 3 | 1,400 | 2,400 | Crop B |
| 4 | 1,400 | 1,600 | Crop B |
| 6 | 1,400 | 2,400 | Crop B |
What this page does not cover
It treats prices as fixed. It does not model price drops from selling many items, random yield, weather, level bonuses that change over time, or the value of your own time. Experience points, quest rewards and unlocks are not counted.
Frequently asked questions
Where do I get the numbers?
From your game's own seed, crop and market screens. Using in-game numbers keeps the answer correct after patches, which is the whole point of this page.
How do I enter a crop that regrows?
Set harvests per planting to the number of harvests, and hours between later harvests to the regrow time. The seed cost is charged once.
What does "times you tend the farm per day" do?
It rounds the growth time up to your next visit. Leave it blank to see the best case where you harvest the instant a crop is ready.
Why can the better crop change when I change visits?
A fast crop loses its edge if you cannot collect it quickly, while a slow high-value crop is unaffected until it takes longer than your gap between visits.
How do I include a market fee?
Enter it as a percentage. Revenue is reduced by that share before seed cost is subtracted.
Does it account for prices falling as I sell more?
No. If your game lowers prices on repeated sales, use the lower average price you expect.
Sources and how it is calculated
Retrieved
The arithmetic is plain profit per day. The demand evidence is a Farm Together thread in which a player building a profit chart writes that "everything I've found online is out of date", and asks about fish, flower and level yield formulas; several of those questions went unanswered in the thread, and its answers date from 2019. Read on 26 October 2026. The selling-fee step follows the usual revenue-after-fee definition behind profit margin.
- Steam Community, Farm Together General Discussions: "@WaaghMan or anyone, Formula help pls. :)" (11 replies, 16 Aug 2019)
- Steam Community, Farm Together 2 General Discussions: "Confused over Cost of Cooking" (6 replies, 20 Dec 2024)
- Wikipedia, Markup (business): markup = (sale price - cost) / cost; profit margin = (sale price - cost) / sale price
Runs entirely in your browser. Nothing you type is sent or stored. Game names appear only as references to the forum threads above; this site is not affiliated with any game or publisher.
Check the numbers in your game
The examples use invented numbers. Games patch recipes, prices and speeds, so enter the values from your own screen and treat the result as a planning estimate.