Gaming Calculators
Mouse sensitivity converter.
Enter your sensitivity and DPI in one game to get the sensitivity that turns your view the same distance per mouse movement in another. It also shows your eDPI and the centimetres of mouse travel for a full 360. Runs in your browser; nothing is sent or stored.
Inputs
Result
Fill the form and press Calculate.
Worked example
A player on CS2 uses sensitivity 1.14 at 800 DPI. Yaw is 0.022 degrees per count in the Source engine and 0.07 in VALORANT, so the VALORANT sensitivity is 1.14 x 0.022 / 0.07 = 0.358. Both games turn the view the same distance per mouse movement: 360 / (0.022 x 1.14 x 800) = 17.94 inches, or 45.6 cm per 360. The eDPI (sensitivity x DPI) is 912 in CS2 and 286.6 in VALORANT, which is why eDPI cannot be compared across games directly. Going from VALORANT 0.4 to Overwatch 2 gives 0.4 x 0.07 / 0.0066 = 4.24.
How it works
Each game turns every mouse count into a fixed angle: degrees per count = yaw x sensitivity. The distance for a full turn is 360 / (yaw x sensitivity x DPI) inches. To match two games, the target sensitivity is sens x yaw(from) / yaw(to). Yaw values used: Source engine and Apex Legends 0.022, VALORANT 0.07, Overwatch 2 0.0066. The Source SDK code defines the default m_yaw as 0.022. A conversion page lists 0.022 for CS2 and Apex and 0.0066 for Overwatch 2, and gives a VALORANT-to-CS2 multiplier of 3.18 (which is 0.07 / 0.022). A converter site shows CS2 1.14 at 800 DPI becoming VALORANT 0.358 at about 45.6 cm per 360, which implies a VALORANT yaw of 0.07 and matches this calculator.
Limits: this matches the angle turned per distance, which is the common hip-fire and 360-distance method. Zoomed and scoped sensitivities, FOV and raw-input settings differ per game, and some games round sensitivity to a few decimals. For games not listed, pick Custom yaw and enter the game's degrees per count at sensitivity 1 from a source you trust.
Sources: ValveSoftware/source-sdk-2013, src/game/client/in_mouse.cpp; Valorant Sensitivity Converter: CS2, Apex, OW2 & Fortnite (Recharge.com blog); Mouse Sensitivity Converter and Calculator | Same Aim - Different Game (mouse-sensitivity.com). Each opened 2026-10-08.
Planning guide only, not professional advice. Figures are estimates from the inputs you enter.
FAQ
What is eDPI?
eDPI is effective DPI: your in-game sensitivity multiplied by your mouse DPI. It compares setups within one game, but not across games because each game has a different yaw.
How do I convert Valorant sensitivity to CS2?
Multiply the VALORANT sensitivity by 0.07 / 0.022, about 3.18. Overwatch 2 and Apex are covered above too. At the same DPI the result turns the view the same distance per mouse movement.
What is cm per 360?
The centimetres your mouse travels for the game camera to turn a full circle. A lower number means a faster sensitivity.
Why does my converted sensitivity feel slightly off?
Games round sensitivity to a limited number of decimals, and scoped sensitivity, FOV and in-game acceleration settings are not covered by a plain 360-distance match.
Does DPI matter when converting?
Your DPI does not change the converted sensitivity ratio, but it is needed to show eDPI and the cm per 360. Keep the same DPI in both games for a clean match.